Log Status

Completed

Playing

Backlog

Wishlist

Rating

Time Played

--

Days in Journal

1 day

Last played

February 12, 2023

Platforms Played

Library Ownership

DISPLAY


SD GUNDAM BATTLE ALLIANCE is a Gundam game that goes through the different eras, generations, and alternate universes of the GUNDAM UNIVERSE.

The game has a cool CHIBI/REALISTIC art style with a very repetitive gameplay.
The gameplay is as follows:

Get from Point A to Point B while fighting normal MS and MG enemies, and then fight a strong iconic Gundam Heroes or Villains or Antagonists or Protagonists, most of the time it's antagonist/villains.

Your weapons are as follows, usually a sword of gun that allows you to attack with Standard SQUARE/X/Y as a Neutral attack, TRIANGLE/Y/X for a smash attack.
The game has a chain ability that happens when you press
X and Square on Playstation/ A and X on Xbox/ B and Y on Switch at the same time. This combo of buttons also can be used to activate a reversal incase you're being attacked. However your ability to use chains/reversals takes up half of this meter next to your life bar that refills when you are attacking enemies.
You also have these 2-3 different fireable weapons each with their own refilling ammo with maximum 3-5 shots depending on the weapon and gundam you chose.

The game has a lot of Iconic Gundams to collect and play as by having you complete missions of different varieties in terms of locations and characters that appear.
In SD GUNDAM you fight in somewhat iconic locations like Berlin, or in space. With the terrain having this red barrier surrounding locations you're not allowed to explore, making it feel very linear.

The game requires you to beat levels multiple times for RANDOM RNG drops of Gundam peaces.
The story itself is kind of forgettable as the story can be jotted down to:

Your character, along with Juno, are transported to a microverse/ ai generated world that is in havoc due to this rampant AI attempting to change history for the worse. However to be honest we barely see that happen or take any effect within the story. In the game we don't see anything that implies that history changed for the worse, unlike in for example XENOVERSE 1 and 2 where the timelines changed and we see problems happen in the world of Dragon Ball Z/SUPER/GT, not here in Gundam.

Here there's a lot of missed opportunity and the game itself is very repetitive that while at the beginning it was cool playing and having fun with the different Gundams to unlock and play as, as well as the great music and combat. After a while it got repetitive and very annoying. The game starts fun but then get's tediously repetitive and becomes an annoyance.

It's a fine enough Gundam game, but they needed a lot more variety than just " Go here and fight this iconic hero/villian, go there, fight this, blow this up"
Doesn't help that the Giant GUNDAMS are unplayable like DESTROYER GUNDAM or BIG ZAM.

It's an overall lovely looking game, with repetitive gameplay.