You know a videogame has a good premise when it's able to carry the whole experience all the way to the end by itself.

Conceived at a 7 day "game jam", the Superhot team struck gold with it's simple idea of time moving only when you move, creating the most innovative shooter I've played in years. We have seen this sort of idea being explored in movies before, but by placing you in the middle of it, the concept takes a whole new leap that only interactivity can provide.

Despite there being a plethora a games out there that take pride in being "like an action movie", Superhot is really one of the very few that actually manages to transpose the action genre movie experience to an interactive medium, without the use of any auxiliary audivisual components, like a bombastic soundtrack or realistic graphical fidelity, and through it's core gameplay alone.

Despite it's very engaging conceit, one does come out of Superhot expecting more. The campaign, while fun and diverse, lasts about 2 hours at most, and by the time you are doing the challenge runs for the 6th or 7th time, the appeal starts to wear off.

The Endless Mode is where the heart of the game is, providing a never ending barrage of enemies where you have full control and freedom to go about it the way you want it, with bullets grazing your eyes at every turn.
Still, we want more. More weapons, more enemies, more movement options, more stuff.

Cant stop, wont stop.


Reviewed on Sep 15, 2020


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