As long as dreams keep providing a subconscious creative outlet of jumbled feelings and emotions wrapped in absurdism, the motivation to interpret them in any attempt to shed light into the human condition right before they dissipate from our lucid grasp will always be a fascinating fruitless endeavor. Dr. Melfi once said said that you can't really determine the meaning of someone's dream, as "the meaning is illicit, it's re-verbalization", to which Tony understandably replied "yeah, and the gehoxtahogen is framed up by the ramistan".

It's a bit surprising that there really aren't that many videogames out there like LSD fully commited in recreating the actual feeling of being inside a dream. The barrage of familiar but alien imagery and mundane uncontextualized scenes that assaults the first half hour of LSD successfully transmit the hyper awareness of color and space that accompanies a lucid dream, and the allure of constant discovery through the mere act of touching anything sells the flimsy stability of dreams and their propensity to evade settling clarity. It sadly doesn't last long, as you quickly expend the limited set of wacky scenarios LSD has in store for you and the initial wonder of an ever changing landscape is ultimately replaced by a familiar comprehensible demystified 3D space.

Continue to push onward though, and LSD becomes a much more fascinating interactive painting of low poly deterioration. As the textures suddenly shift into an aesthetical mess of offputting and unmatching color and images, LSD becomes an interactive museum of early 3D counter intuitive beauty that doesnt stray too far from contemporary art like Cruelty Squad, ENA videos, or vaporwave aesthetic, and the landscapes that were previously exhausted turn into uncanny tone pieces that further illustrate the accidental artistry of old videogame technology.

LSD is not meant to be deciphered and you shouldn't play it as something to be "beaten". Created during an age where colaboration between the videogame industry and outside artists was simultaneously a novelty and a way to legitimize the artform, it constitutes a cultural artifact that has gained significantly more relevance over its "datedness", and will continue to elude its tourists by keeping its secrets so closely sealed. Refuse interpretation and let yourself get lost in its simulation of a dreaming PS1.

Reviewed on Sep 28, 2022


Comments