I actually don't know why I liked it as much as I did. My guess is because this game feels like a slow melancholic autumn-y drive through pretty county side.

I came to like the overall environment vibe with more houses than there are people, the need to go and fetch some water to make coffee, the weird but surprisingly soothing voice acting and gently screaking doors.

For some reason developers decided to include gameplay features like stealth and critical attacks on unalarmed enemies, notification of which instantly drops you out of immersion but somehow making it more enjoyable in the long run. Maybe it has so little to do with the game that it comes out of another end.

The plot is a pretty simple story of your everyday boy coming back to the village to attend grandpa's funeral. Alas, as it usually happens in small rural villages, your grandpa was cursed and you have to resolve this conflict with evil powers. Considering no one of the characters is really bothered by crooked churches or talking goat heads, I guess this is just a normal Swiss day. And this chill presentation of anything that's happening here is what gets me.

One thing I'd like to change though. I'd like muvel to be a bit slower, so the player could see more of the scenery.

Forgot to mention, I think visual style plays a major role in this game. And it's good. Not marvelous or stunning, but pleasing and relaxing.

Reviewed on Jun 02, 2022


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