Playing this reminded me how much I miss commandos.

So you have a squad of three dudes, two dudettes and one bloodthirsty tanuki. The story begins with your three boys trying to blow up the castle in Osaka to help your beloved shogun win the war. Everything goes well, your sniper loses a leg and a new threat in the face of mysterious Kage-sama starts looming above your shogun-chan. That's how you'll be spending your days from now on - you really want to make your shogun happy and his enemy unhappy. Story itself is pretty generic, but some scenes in the end make if worth not dozing off while listening.

All characters have their own gimmicks bringing some variety on the table. You have your typical sniper, spy, trapper, big guy who can bring down other big guys and ordinary guy with a stone in hand. This game, of course, was not designed for your reflexes and requires you to utilize that shiny smooth brain you have. And developers really know their stuff. They actually understand that plan go well = brain give feel good chemicals. That's why, to enhance that jolt of good, they gave you a way with one button to simultaneously start your great plan that you built for ten minutes and which for sure will not backfire in a second.

Level design is extremely cool. Locations are colourful, we have some seasonal change which affect gameplay and it's just pleasant to look and traverse. I just wish we could enter building with their own little screens like in aforementioned commandos.

I'll also speak a little about Aiko's choice because I'm too lazy to write another entry just for a DLC. It's basically more of the same. But a lot more. Yeah, there are just three levels but every one of them is at least two hours long and in a new location all of which look stunning.

My only issue with this game is that this is not commandos 2 and I'm not a ten year old boy playing it deep into the night.

Ear raping developer logo screen when starting the game will forever haunt me though.

Reviewed on Sep 05, 2022


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