I feel like IOI just can't help themselves with adding at least a spoonful of shit into a cauldron with liquid gold that is this game. I can only praise the game itself, the amazing level design, wide array of opportunities and astonishingly snappy and responsive controls, compared to previous games of course. Yeah, for some reason, IOI keeps bringing their beloved jungle level everywhere they can. It was obnoxious in Codename 47, it is even more obnoxious now. Glad to see some things don't change.

Great to see that all those previous Hitman games actually are canon and happened before the start of this story. Except for Absolution, because we don't talk about it in this house. Knowing all those iconic murders like the fat bastard in the basement were actually acknowledged brings a smile on my face. And I'm interested what will IOI do with this story, considering that ICA and Illuminati are no more. Say what you will, but I still like this franchise story.

I have nothing but good things to say about gameplay, but what I can bash is godawful interface. This shit could easily go into my top-10 most unintuitive UIs ever. The main menu is a mess of square blocks which represent everything you actually don't want to press. Instead, you want to use small horizontal menu at the top of the screen because fuck you. Do you know where the exit button is? In the fucking settings! You want to check challenges in-game? How about we always switch off all your filters so you'll need to make three extra clicks just to open the menu you want? And that inventory screen. How many godforsaken years has it been since Blood Money where it first appeared? IOI, I am a game kleptomaniac, I can't let the hammer or a bust just lying around minding their own business. I NEED them in my inventory. And why after ten minute run through the location I need to scroll my inventory for half a minute to find what I want? Even Hitman 2 did it better. Just give me a grid or a list to choose from. I don't need that horrible wheel of shit.

Level designs also show how tired the team becomes with time. It was the same with London and Hawaii and it is now the same with Mendoza and that jungle level. There are just not so many things to do there and everything feels like team was more focused on their 007 game rather than continuing with this. Guys, you did a great work already, you don't need to keep pumping levels when you know you don't want to. We still love you and will wait for your next project as long as it needs. But I guess this is where the management comes in.

Ah, yes, the management. I don't know how unhinged you have to be to make a single player game always online citing some shit nobody cares about like leaderboards and cheaters. Come on, bastards, bring this game offline. I don't give a shit for elusive targets I have to wait 12 hours to try again or leaderboards so I know I'm 640509040147th in that particular level. I just want to play the goddamn game. But wait, customer, there is more! What about a hundred different ways to buy our game? You only need a bachelors degree in storefrontology to figure out what do you NEED to buy to have full experience. Well, fear not, as we updated our latest game and merged all editions into one even giving you an opportunity to bring stuff you already bought to the latest entry. Ah, wait, that opportunity passed, sorry, you now have to buy two fucking levels that are not even that good to begin with but still come with bits of story so you definitely need them again for only ten bucks. What a bargain, amirite? No, IOI, you're everything BUT right.

Well, all I can say is this is an amazing game like none other marred with batshit insane business decisions. But I still love it because it's just that good.

Reviewed on Apr 04, 2023


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