Had higher hopes for this than I probably should have. It looks a bit crap, but I thought a japanese-made roguelite-type material/upgrade grinder could have potential. It's not terrible, but it's not very fun either.

The framework, upgrading and expanding your activities with grinded resources, is actually pretty good and the unlocks were good enough that I quickly got hooked on wanting to find out what the next one would be, but the core gameplay, the combat and the dungeons you explore, is just too dull. The levels are mostly linear circles that repeat the same areas over and over and the enemies mostly just fly or hop around harmlessly and let you kill them before they can do anything, even the bosses.

The game's biggest mistake, I think, is resetting your character even when you successfully complete a dungeon. They probably did that for balance reasons, but since the game is so easy anyway, it could've been more compelling to let the player stack as many upgrades as they can find and become completely overpowered. That would also make losing feel like it meant something, if you lost like 8 runs worth of stuff.

And that's about it. Small, simple game that is fun for maybe an hour or two before it gets old and tiresome. Since I have now played it for about four, I'm out.

Reviewed on Dec 27, 2021


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