Shocking to me that someone would make a roguelike card game whilst having played no roguelikes, and yet its still better than a decent chunk of the genre. Conventional wisdom continuing to mean (mostly) nothing

With that said, theres something missing from the equation here that just puts it just out of bounds from the greats, and I think the fact that only 0.2% of people winning the hardest difficulty on every deck (as of March 2024) speaks to that and my own personal experience; its fun, but the reel of frustration that comes with every inevitable game over never really dissipates and only keeps stacking up. It's <difficult> to win past the 3rd/4th stake difficulty and when you do, it feels like you only ever did because of pure luck, or through the concentrated power of one or two overpowered cards that trivialized the rest of the run.

Its still a very fun and compelling deck-builder though! It just needs some more tuning before its there.

Reviewed on Mar 19, 2024


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