If theres anything that perfectly encapsulates "This is why we can't have nice things" it's Minecraft. Used to absolutely hate this game's guts before I played Vintage Story because it was barebones enough to show how brilliant most of the design in Minecraft is. The enemies, the atmosphere, things like the nether and redstone (though took me a bit to warm up to it and still wish it had practical uses and easy to understand blocks.) Gotta give Notch and company involved credit, their ideas and implementations were super sharp.

Such a shame that at the end of the day its not worth playing unless you're a Creative player or the type of freak who enjoys building houses that can't truly be lived in, or a software engineer that pines to make a GBA with redstone. The fault mostly lies with the Great Drought period making it age disgracefully and games like Terraria and others showing how glaringly shoddy the progression is. I'm the kinda guy who loves games that, through incentives and clever design, make every aspect of its gameplay enjoyable and worth doing as a Default and MC doesn't come close to passing grade to such a degree that I find even the fluffiest additions to be faults. And with the current ethos of the current devteam and stupid things like barring easily made content off with polls and adding fluff content that doesnt address core weaknesses of the game, I can't imagine Ill ever feel keen on giving it another chance even with the cliffs content and beyond. Its probably an issue of bureaucracy in the end, which is why we can't have nice things; we will never get the Minecraft that we all deserve to get.

Reviewed on Jun 20, 2022


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