I started off playing this game expecting it to maybe be just a cute nostaglic throwback to the N64 era of 3D platformers, and it did start out that way, but by the end I found myself so enamored with the experience, and grateful for all the love woven within it

the endgame for me was definitely the best part—unlocking [redacted] and being able [redacted] just fully delivered on so much of the game's promise. the most fun hours I had, bar none

my biggest critique lies within the first majority bite of the main plot. you're given your basic objective (find/rescue your siblings) and then mostly nothing to begin to explain the world, the characters, the relationships on a fundamental basis until basically the last level. there was an initial foundation-setting with the game missing at the beginning, that then made it feel like playing a very pretty tech demo instead of a fleshed-out universe

and I say this as someone who was collecting the encyclopedia entries throughout. it wasn't enough. by the time I finally able to even understand the basics of the cavern of dreams as a world, the game was quite literally over. I retroactively was then able to appreciate all the different sub-worlds and characters, but I wish that had been the case while I was in those places initially.

basically, a cinematic or two at the beginning with a bit more ground level dialogue could've gone a long way to make the experience more immersive and the later plot payoffs more engaging

on a visual design basis, the game is a real treat. the autumnal tones in the first level are warm and inviting, the castle design in the third level is equally intriguing and chilling, and the gallery of nightmares had me fully clenched and expecting a last act swerve into creepypasta horror. I've always respected the willingness of older platformers to lean into the uncanny and frightening, and found myself wondering if this game would—it did, and in my perspective it's the scariest and most effective I've ever played. good work, I can never witness a flickering light again

will eagerly keep an eye out for any future games from the developer

Reviewed on Mar 31, 2024


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