(This is a review of the single-player content, seeing as at the time of writing this, the servers are temporarily down until they can weed out the hackers.)

I had always heard great things about LittleBigPlanet. Having experienced Tearaway first (and adoring it), and being there for the official launch of Dreams, I can vouch for Media Molecule's raw creative talent as a studio. Thankfully, I can see that influence shining through just as brightly here too.

The whole game gives off an organic, arts-and-crafts feeling, and an infectious aura of creativity. Stephen Fry's tutorial narration is simply magical, and the whole game just has a cozy, handmade feel to it.

The campaign of levels that Media Molecule packed in are an excellent showcase of just what you can create in LBP, as well as being enjoyable to play and explore. However, I do have a few qualms with it. The jumping and physics can feel pretty unpredictable at times, and that's the last thing I want to be experiencing in a 2D platformer. The other thing is how all checkpoints only have three extra lives. If you use those up, it'll kick you back to the start of the entire stage. With several of the stages being fairly lengthy, combined with the occasional unfair death due to janky platforming, it can definitely lead to quite a few rage-inducing moments.

Even still, I definitely enjoyed this game. While I hope to dive into the community-driven content at some point (what the game is known for), this was a fun game to breeze through.

Reviewed on Jul 23, 2021


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