I really had no idea what to expect from this game. The gameplay is like Hollow Knight, with a heavy emphasis on bosses and combat. The progression is similar to rougelikes, like Nuclear Throne, with weapons and evolutions that allow you to create insane builds. It sounds like it could be pretty fun, but it is constantly constrained by questionable game design.



Death, the character, controls strangely. From the get go, you are introduced to combat similar to Smash Brothers, having designated attacks according to the direction you hold your movement button in. The attack button is a long attack combo that changes based on the weapon you have equipped. You have a dash with IP Frames that has a quick cooldown.



NONE of this works. The directional attacks have no real place in this game and you'll find yourself pressing these buttons by accident. The only real use is the upwards attack button that acts like a second jump, which you can just substitute for a double jump.

The attack animations are FAR too long in a game like this, but the game attempts to fix this by having attacks STUN the enemies and bosses. None of the mobs ever pose a threat, because you can stand directly in front of them and mash the attack button until they die. You can cancel some boss attacks by attacking them until they get stunned, which isn't particularly bad, but it gets worse because....

You are simply more powerful than everything else in the game. You are already faster than all of the bosses bar one, so that IP Frame dash I mentioned earlier makes everything a joke. DID I ALSO MENTION YOU HAVE AN ULTIMATE SKILL THAT MAKES YOU INVUL FOR IT'S BEGINNING ANIMATION? This game truly gives you too much power. You will almost NEVER get hit in this game if you play with even a little bit of attention. The game is just painfully easy, but it doesn't even stop there.

This is a rougelike, so it needs a variety of weapons and powers to make each run different. You are limited to 2 weapons at once, Physical Weapons that have cooldowns and Magic Weapons that use mana.

None. I mean NONE of the weapons feel good to use. The physical weapons feel as slow as drinking a potion in fucking monster hunter. Magic Weapons only exist for spamming like hell. Some of the magic weapons break the fucking game, allowing you to kill some of the bosses without even being in the same room by spamming magic homing missiles before the boss encounter begins. Oh, and on the chance you don't get decent weapons, you actually get to play the game.



One of the only redeeming qualities of this game is the decent boss design. The game has boss design on the complexity level of Hollow Knight, making you learn multiple attack patterns. The bosses have good tells and competent attacks, for the most part. If you play right, you can be as aggressive as you want. Still, the bosses are a cakewalk if you upgrade damage and have decent weapons, but on the off chance you DO die. Well, have fun replaying the game from the beginning to get back to the boss. Normally, this is fine, but each run of the game is FAR too long for it's own sake.



Oh, and the level design is non-existent and it becomes a chore to just speedrun your way through every level just to fight another boss. Being a rougelike does this game absolutely zero positives and just creates a ton of tedium.

It's bad.

Reviewed on Apr 12, 2023


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