Metal: Hellsinger is at odds with itself throughout the entire 4.5 hour playthrough.

On one hand, rhythm mechanics are insanely fun. Shooting and dashing to the beat feels GREAT. Reloading to the beat is a great way to make an otherwise useless mechanic feel engaging.
However, the game falls short in fully embracing the rhythm aspects, causing them to feel somewhat inconsequential. Enemies move at their own pace, which means players don't always have the opportunity to play in sync with the beat.

That alone is enough for me to dislike this game. Half of the time, the game feels like Doom Eternal with some BPM mod slapped on it. Not to mention the questionable enemy design, effortless boss fights, and a really shitty challenge mode.

Reviewed on May 20, 2023


Comments