This is the first time a shump ever gave me the "just one more" itch after failing a level. The ships are all mechanically interesting and the enemy variety and design helps keep each level feeling engaging. Jamestown is also one of the first times I've ever gone back to previous levels to play them again on a higher difficult just because I wanted to see what they were like. I wish I was better so I could see it through to the end! The final level is a steep jump in difficulty and has to be played on at least the second highest level of difficulty (of the initial 4 difficulty modifiers) so after a few dozen attempts I threw in the towel. The thin narrative veneer wasn't interesting enough for me to want to bash my head against the wall until I finally broke through the other side.

(I do think this would be a lot of fun in co-op just didn't have the opportunity to play it that way.)

Reviewed on Mar 23, 2024


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