It's a pretty funbullet heck style adventure game. There's lots of satisfying ways in which you get more powerful. Has a vaguely terraria feeling progression system. The world is pretty open which is both neat and slightly problematic for balance (since getting materials from hard areas can let you cruise through other areas)

I loved the shrines to get badges. In these you to move around an arena collecting objective markers, while doding all the bullets because you can't get hit once. These shrines did a great job of all having distinct and interesting bullet patterns.

The bullet heck gameplay is definitely the highlight generally. It's really fun, and a lot of screens are chaotic without being unreasonable. You have multiple charges of dashes you can use which is awesome. Fun mechanic that i haven't seen a lot of games do, and it allowed the designers to make the bullet patterns much more interesting.

There's not much here of interest but gameplay. That's fine because the gameplay's pretty good.
I'm pretty mad at the final boss. I spent an hour trying to beat it and then realized i hadn't crafted the most powerful version of my weapon or armour. After i did i obliterated them and went from thinking they're annoyingly hard to annoyingly easy

Reviewed on Jun 04, 2023


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