Platinum trophy earned; 36/36 scrolls collected; true ending. Teslagrad is a physics-based puzzle-platformer, tending towards a 'Metroidvania' in some respects. The game's puzzles are largely based around a magnetism mechanic and manipulation of attraction/repulsion of differently/similarly magnetised objects - including the player character himself - with a small range of tools. There are certainly some clever ideas here, but unfortunately my abiding feeling about Teslagrad is of frustration, as I found many scenarios to be very fiddly, with behaviour not readily predictable - it was a case while it became clear what was needed, actually doing that was far from easy... but not for what felt like a lack of 'skill'.

Puzzle mechanics aside, while the game takes place almost all within a single building, there's a reasonably decent variety of environments. Graphics are simple but functional and the background music, while again simple, is catchy in a positive way. Teslagrad is a short game - if you know what you're doing (and are able to pull it off!), it could be completed within a couple of hours or less, but I wouldn't see that specifically to be a negative here, especially as the games feels like it pretty much exhausts the types of puzzle scenario that the magnetism mechanic allows, without a significant shake-up.

Overall, while I wouldn't go as far as to call Teslagrad a bad game, I couldn't really rate it anywhere better than average given the feelings of frustration that it leads to.

Reviewed on Nov 24, 2022


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