57 Reviews liked by Ingo


when the impostor is sus 😳

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I FUCKING FUCKING FUCKING FUCKING FUCKING FUCKING HATE THIS PIECE OF SHIT GAME IT JUST SUCKS IN ALMOST EVERY FUCKING WAY. THE GAMEPLAY: SHIT, THE PLOT: SHIT, THE SPECIAL STAGES: MAKE ME CONTEMPLATE SELF HARM. THIS GAME IS A FUCKING NIGHTMARE, AND YOU HAVE TO BUY TWO GAMES TO GET THE TRUE ENDING WHAT A LOAD OF HORSE SHIT. At least the soundtrack is boss.

This review contains spoilers

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This review contains spoilers

is amongus

The game follows a very game-y level-based structure (think Mario world level select). The player must liberate a specific part of the worker forces in each world. At it's core, the game is about a Workers vs Capitalism Movement that, fundamentally, does not work mechanically or narratively.

Let's get this out first: The Player Controller doesn't work. It feels sluggish, unresponsive and imprecise. The game is fully playable with a controller - don't play it with a controller (Unless you want 0 control over your squad). This isn't a Pikmin, Crowd Control like game you think it is: you are not dependent on them. You can finish each mission just by running to the right, dodging the bullets, avoiding every enemy encounter and yet you will still "liberate" the area of the game. In fact, your allies (or more like minions) are more of a burden to you than actually helping you. The game does not feel like it is designed for a crowd control/management game - it feels more akin to a Beat em' up. Especially later moments of the game require much more out of the player than the controls allow them, making it impossible to perfect a stage as you never have 100% control over your minions. The question is "Why do you even need the workers"? I have yet to find an answer to that. I get that the devs tried to answer that by rewarding the player with some new weapons, but the rewards are locked by the amount of minions you manage to get to the goal line. However, you don't need them, the basic bricks suffice and are legitimately the best weapon in the game. Boss encounters suck: I was able to just stand in one point, move my units to the back and just hit them while they couldn't even hurt me. It tries to add a bunch of new elements to make the game feel more zany and polished, but if the core gameplay doesn't work, nothing will improve or help the game.

Now narratively, it's boneless. It has nothing of substance to say. It is as if someone took the high level idea of "Workers vs Corporations" and just slammed it into the game without any nuances or thought. In the end it feels like they used the theme of the game as a surface-level bait in order to draw people into the godawful gameplay. The ending is also too cheeky and too picture perfect for my taste and just shows that the developers never actually involved themselves into this topic.

It's a lifeless, broken game that is not fun nor engaging to play. Janky games are fun to learn from and it helps to play a lot of these games level out your "gaming palette", but this genuinely wasted my time. Don't play this game.

Edit: Adjusted some writing

Just counting the days when I suddenly crave Minecraft and I play it non-stop for 2 weeks, only to drop it for half a year. This cycle will follow me til I die.

This is the most accessible version of TTT possible. This helped me go through one lockdown quite well + introduced me to a lot of friends.
I like it, its cool.

I would never play this game with strangers.