UK copy played on a PlayStation Vita OLED model.

This wasn't bad - for an experience that lasted a half hour, plus another half hour to get all the trophies, this was a unique, if maybe not the most memorable time.

The aesthetics and sound design were charming and gave me the very odd sensation of playing through one of the more obscure and weird Samurai Jack episodes - no spoken dialogue or big bouts of action, but a fairly clear plot with dreamy music and strange alien noises.

The lack of communication for how to interact with the game was frustrating though since the Vita version would accept d-pad inputs as controls but not the face buttons that were literally on screen as options in the first scene. This coupled with character speeds could get a little frustrating at times and the long climb up the tree early in the game gave me the impression I had done something wrong.

All in all not a terrible time - it has some design issues and could have benefited from another round of QA testing just to iron out some of the more vague kinks, but I did ultimately enjoy my time with One Eyed Kutkh and I'd be very curious to check out the dev team's other projects.

Reviewed on Mar 28, 2022


Comments