Kino has evolved.

Gameplay has improved and introduces two new characters, Brad and Goh who feel outright unfinished in terms of moveset. Especially Goh. But still, they're welcome newcomers. Character moveset changes, more moves added, animations redone and touched up.

Overall the presentation wants to go for a slightly more edgy route. Stages are slightly different. I'll just straight up say most of the changed music is traaaaaaaaaaaaaaaaaaaaaaaaaash. It bloooooooooooooooooooooooooooooooooooooooooooooooooooooooooows cock.

Graphically, it's slightly improved. Better anti-aliasing. So that's nice. The added weather effects for some are pretty nice.
There's no A.I. training so that's sad for me especially.

There's the new Quest Mode which personally isn't for me with how much of a grind it can be. But it's cool nonetheless with more items to unlock than vanilla 4. A.Is are copied from tournament players. Sega did this and it is very cool. First of its kind as well which inspired Namco to do something similar for Tekken 5, another fighting game that's fucking awesome.

There are extra modes of battle you can turn on in the options and they're nice and diverse for VS mode.

Replay feature is probably the coolest it has been. You can pause, frame advance, turn on visible inputs to see what each player is doing. There's also the replays that are built into the disc with nearly 4 hours worth of matches from pro players in the arcade scene.

Now that we're here, I can now say it contains the greatest and in-depth tutorial in any fighting game to this day. Albeit with some boring presentation.

So yeah. A cool game made ever cooler.

Reviewed on Dec 16, 2020


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