Although this one is a replay, it was so long ago that I don't remember much.
After so much of solving some crimes (Obra Dinn and Golden Idol), I said, "hey, let's commit some crimes", and I opted for replaying Thief.

Now, just for starters, this game is slow: I don't actually know, tho, if it's because I only started trying to plat this game after Chapter 4, but the first half I found to be incredibly slow. Maybe I was too broke to buy better equipment to take out guards, maybe I was too reliant on the timing of the guards turning their back to you and sneak away.

And talking about taking out guards, Garrett firmly affirms in Chapter 0 that he is against killing people, that it feels kinda cheap when you reach the final of Chapter 7 and he reiterates this speech, if you do a particular thing there.

Mechanic-wise, its kinda ok, all sneaking, pickpocketing, stealing, and flat out murdering, but it was able to scratch that particular kleptomaniac feeling of taking everything that was on sight. So kudos, I guess?

That being said, navigation is an absolute nightmare: although the verticality of both levels and main world makes sense for the setting (again, you are a f**king thief), more often that not I was at lost, unable to find where I should go, even with a minimap. I think toogglable waypoints and better labelling, as being able to see in the world map the name of the places you can go (and not aimlessly wandering around trying to find wherever) (this may be a reason as for why I thought the game to be slow, and then speed up a little bit when I started learning the passages for the achievements).

tl;dr: kinda good, won't play again. Maybe.

Also, sorry if this doesn't make much sense, as I am sick, and plat-ing this game made me sick, and I wanna lay down and sleep forever. Bye.

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SPOILERS UNDER THE THING \/
READ AT YOUR OWN RISK
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So, remember Chapter 7? Yeah, there is a fucking combat-centric boss fight against a MOFO. AND IT PISSED ME OFF. 1) Combat in a stealth game, where the easiest thing to happen is finding you. 2) I tried that 750 points-difficult-thingy and out of nowhere I was dead. 3) The killing part.
I feel the game wasn't meant for a one-on-one show off, and it still feels weird that fight. And again, Garrett saying that he only kills when absolutely necessary, made me feel that I had played the game in the wrong way.
The 750 thing was expected, since it ramps ups the difficulty quite a lot, but I felt the AI of the thief-general, or whatever, to be quite erratic, and it was hard to gauge when it was safe to open the door. And then you have to pick a lock with five tumblers. Yeah, there's a reason why I don't try difficult-based challenges. But, apart from my nitpicks, it felt doable.

That being said, I think the Erin fight was what the game was about, an environment-centric boss fight, since Garrett ahs much more move abilities than combat ones.
She dyeing in the end was kinda LMAO, tho.

Reviewed on Feb 11, 2023


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