All the fundemantals that made Journey great are here but Flower offers a less refined experience.
Controlling the wind proves to be a tricky endeavor as I often found myself overshooting flowers and then circling around trying to pick it up. It hurts the pacing but the game is short and sweet enough so it's not such a big deal and the highs the game reaches makes up for the lows.
It's a lovely short experience that would have probably hit me harder had I played it when it originally released.
Controlling the wind proves to be a tricky endeavor as I often found myself overshooting flowers and then circling around trying to pick it up. It hurts the pacing but the game is short and sweet enough so it's not such a big deal and the highs the game reaches makes up for the lows.
It's a lovely short experience that would have probably hit me harder had I played it when it originally released.