I’m struggling to come up with better words to describe Rollerdrome other than it’s super cool and downright fun to play. It’s not a perfect game by any means but if I was to take anything away from the experience that would be it.

This game absolutely oozes style, from the cell shaded aesthetic to the incredible sound design, Rollerdrome is really knocking it out of the park when it comes to presentation.

The gameplay isn’t fair behind either. Presumably someone at Roll7 dared asked the question: what if Tony hawk with guns? And I would have never have imagined the game they answered with would work this well. The ‘boomer shooter’ esc combat tied together with Max Payne like slow mo, all on Rollerblades with tricks replenishing your ammo sounds bonkers but it works flawlessly and surprisingly well, making for some extremely fun combat.

There is a downside however, and I think it comes down to the games length and it’s difficulty spikes. After the first few levels, Rollerdrome gets damn hard. I don’t think it’s necessarily a bad thing due to the short length of the game, you don’t want to breeze on through a 4 hour game after all. However I do think if the game was a little longer and had another set of mid difficulty levels it would undoubtedly make the game more appealing and let you have more fun with its combat. There is an even harder mode after you finish the story too called ‘Out for Blood’, I thought the main game got hard but that mode is something else and as much as I wanted to keep playing the game, it just got too hard for me past that point. You can replay levels to complete Tony Hawk like challenges but there really isn’t that much replay-ability.

Overall, it may have been short, but I really did enjoy my time with Rollerdrome. There are loads of ideas I and I’m sure the team at Roll7 can think of for a sequel and I hope and look forward to those ideas seeing the light of day. I hope they give me an excuse to strap the rollerblades back on.

Reviewed on Apr 27, 2024


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