I put off playing this game a long time after my friend recommended it. I have an admittedly low tolerance for anything I find scary or stressful. On top of that, I can't pride myself on having any skills with game combat. So the games deadly spreading infection every time I failed, haunting voices and atmosphere made me more stressed than maybe any other game has. A game past versions of me wouldn't've started, let alone finished. But alas, I did finish the game. And I'm so glad I did. The end fight and lead up was so much more thrilling and satisfying than I anticipated. Immediately after rolling credits, I watched their video explaining the processes and challenges in making the game and trying to adequately do justice to the complex experiences of those with psychosis. This video made me appreciate the game even more. I think it achieves a lot with its design, story and original game concepts and themes. For some negatives, I experienced a glitch altering the severity of Senua's infection multiple times in one play session. The lock-on combat style also created some frustrating gameplay moments, like one where I was surrounded by enemies on a bridge with an invisible wall behind me blocking movement. In these moments the game play felt frustrating to me, rather than an enjoyable challenge. However these are small moments in a game that was designed for me to hate, that I ended up loving. Strongly recommended, as I'm very glad my friend did.

Reviewed on Dec 18, 2023


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