I found ‘Truth Quest’ to be quite a bit less appealing than the main game. The story didn’t make a whole lot of sense to me (something about a world takeover scheme involving insectoid viruses and vaccines?) but that doesn’t matter much. I really enjoyed the base game and I couldn’t, today, tell you what it was about. I think the two biggest issues I have with 'Truth Quest' are 1) the amped-up difficulty and 2) the requirement to reach infamy level 5 before the final boss will spawn. ‘Truth Quest’ is much more difficult than the base game. Here, for the first time, you need to consider your shark build. That might seem like a good thing, but honestly, ‘Maneater’ is a game with slippery enough controls, and a chaotic enough camera, that it needs to stay easy. This is a game of stupid fun, not one of precision combat. So any time precise combat is required, the experience suffers. And the requirement to reach infamy level 5 was a bad idea. To raise infamy a single level, you need to increase a (very slowly filling) meter by eating humans and destroying hunter boats. Once it fills, a hunter leader spawns in some armored vehicle with a ton of HP and you need to destroy it to go up an infamy level. This gameplay loop was in the base game but I ignored it completely because it’s, ya know, not fun. So here in ‘Truth Quest’ I needed to get myself all the way up to level 5 and so spent an entire game session working on just this. And like I wrote above, difficult combat, slippery controls, wonky camera, etc. I still look forward to a ‘Maneater’ sequel. ‘Truth Quest’ was not the 'Maneater' followup I was hoping for.

Reviewed on Jul 07, 2023


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