The visuals aren't particularly artful. And the double jump controls have far too much irreversible momentum. But 'Mechstermination Force' knows what kind of game it is. And it has the very good sense to never slow you down with story and dialogue. You start the game, some superior shouts a line at you, and you are immediately fighting the first boss. First of fourteen you fight before the end credits roll. The bosses are big enough to sometimes become platforming levels in and of themselves. The action is constant and fun.

This is a 'Contra'-like and so most every weapon you remember from that series is here: machine gun, spread, laser, bomb, and hey why not, the wave beam from 'Metroid.' And to make matters easier than 'Contra,' all weapons are always available so you need not collect (and will never lose) a weapon once you purchase it in the shop. The ability to purchase such upgrades (including a seemingly unlimited supply of HP extender hearts) makes the game easier as you go. I suspect the final few bosses are the toughest in the game, but by the time you reach them, you'll be powered up enough that you shouldn't have too much trouble with them. Adding a second (local only) player to your game brings all the same advantages and disadvantages it does in 'Contra,' but very glad to have the option.

Three stars only when compared against the best of the 'Contra' series. But I managed to pick this game up for Switch for $6 and it was well worth that small price tag. Recommended!

Reviewed on Jul 10, 2023


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