Very fun vibes, love the Sudapilled UI choices, but two major issues:
1: this needs a compass. I get that part of the point of its UI design and collectible placement is to disincentivize reliance on fast travel and encourage exploration and hint finding, but I would like to at least have a decent way to tell where North is when I'm trying to make my way around a very confusingly plotted island.
2: I really wish the audio tags on dialogue were less frequent or that you could have a. Bubsy esque verbosity slider so that every new text box didn't come with a canned line you've heard five times already.
Otherwise, fun little murder mystery.
1: this needs a compass. I get that part of the point of its UI design and collectible placement is to disincentivize reliance on fast travel and encourage exploration and hint finding, but I would like to at least have a decent way to tell where North is when I'm trying to make my way around a very confusingly plotted island.
2: I really wish the audio tags on dialogue were less frequent or that you could have a. Bubsy esque verbosity slider so that every new text box didn't come with a canned line you've heard five times already.
Otherwise, fun little murder mystery.