I assume this game is an allegory for what happens when society does not support those who need it the most. A tribute to everyone who suffers in deafening silence; alone in their giant, yet sparsely furnished homes.
The antagonist of "Escape Until Friday" clearly shows how hardships can change a person and turn them into monsters.

The kidnapper is a character that invokes disgust, anger and yet, sympathy. Indeed, he is just a little dude. A normal guy. Someone you wouldn't pay attention to when you saw him in the streets.
All he has are some beans and an otherwise empty fridge. His kitchen drawers proved to be as desolate as his heart. Conversations are certainly not one of his strong points - in fact, I think this is where the effects of social alienation come into play.
Maybe this feeling of not belonging was what drove him to commit the crime of robbing another person of their freedom. Perhaps this is his final, desperate cry for help, for attention, for human company.

So what does this mean for the player? Should we fear his presence? Should we curse his name, his blank expressions, his funky animations? Or should we cry for him, our tormentor?

Or: Perhaps this game just isn't very good. Maybe this is poorly written, poorly programmed, just a huge mess. Yeah. Yeah, I think that might be it.

Reviewed on Jul 05, 2022


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