The most over bloated collectathon there will ever be.

Why did I review this before Banjo-Tooie. I need to tell you the story of DK64 and how Rare didn't listen to the criticisms and thus kept making the same mistake over and over leading all the way to Playtonic's(the former Rare team that made all the classic collections)Yooka-Laylee.

I have a lot of nostalgia for this game. But it's not a good game. It's a test of your will. It's a test of your patience. It's the definition of tedious.

There is too much going in this game. At first, it's manageable. But it quickly becomes a tedious experience. I love collectathon, but this game pushes it too far.

Five characters all with their own things to collect. All with their own moves to get. All with their own areas they can access. Here's the thing though. You gotta switch characters constantly.

"Hey look, a trail of red bananas for Diddy leads to this gate and beyond. Wait...I need Chunky to open it. Sigh, let me go switch. (Opens it with Chunky.) Sigh, let me go back to get Diddy." This is the typical DK64 experience. Sometimes you have to get a move in a different stage all together to access something and it adds to the tedium even more.

The game runs at a solid 15 fps. A lot of things make it hit a good 5 fps. It's an ugly game. It doesn't control well. It's way too big for its own good. Some challenges are infuriating. On the official Wii U version some things are literally impossible with pause buffering. It controls worse on Wii U as well.

It is a charming game, don't get me wrong. I still love it. But it is a turd of a game. Especially the back half. The levels get larger and more obtuse. The character swapping gets even more tedious. The levels are uninteresting and bland. I will say the bosses are mostly fun.

This is not a game you want to 101%. It's such a chores. Back in the day it was fun because we didn't realize what a crime against nature the entire game was. You didn't realize the FPS was so terrible. You didn't realize how bad it controlled. Except for the obviously terribly flying mechanics. Even as a kid I found the constant character swapping tedious.

For the time it was amazing because how big it was. But that isn't really a good thing looking back on it. I know, I've done a lot of trashing on this game. It still is a fun experience. It is just very overwhelming to this day.

It's charming. The cutscenes are funny. The music is good. The first level is super fun and not too big. It's constantly giving you variety. Each character play uniquely different. None of them are so terrible that you don't want to play as them. You are constantly earning new moves or unlocking a new character. You get excited when you realize, "OMG, I can do this now!" The final boss, a bit infuriating at times, but still a very unique experience.

It's worth a play for collectathon fans. But you will lose your mind if you try getting 101%. I do not suggest doing it.

What do people say about this game? It's too big. It's too tedious. Too much collecting for a collectathon. This leads us into 1 year later to the release of Banjo-Tooie.

Reviewed on Feb 24, 2024


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