This review contains spoilers

This interesting story is ruined by its own way of telling it. The Story is that there is a serial killer that is going around targeting certain people, and the police need help from a man found guilty of murder of death row to help them, this story itself is brilliant and fun to follow in its mystery, but it is brought down by many problems like, how could Simon had disguised himself as a hooker and fool people that have known him for years considering that, when we see him dressed as a waitress, he looks nothing like a woman, even if you don't figure out it's Simon why didn't anyone notice the saliva of the thread does not match Becky's, why didn't t Daniella saying it was Simon make him a suspect, or how the story could have ended sooner if she pulled her gun on the hoodie guy when she chased him from outside someone's house, Becky couldn't have shot the Sergeant without her being shot in return, or have Becky after the arrest show that Simon isn't who is says he is in his yearbook photo, why didn't Becky threaten the garbage man without moving forward like anyone would do, stupid stuff like that makes it hard to call the story good, and I don't. The Characters are very well crafted and interesting personalities that have moments to shine within the story, the only problem is that Becky is horrid to her partner for saying she's suspicious of killing Calvary, which she is and there is nothing wrong with making sure, and she asks them for help later when she wants it, this makes your protagonist unlikeable, and want to see them fail. The Voice acting is very good, none of the performances are bad, and they sound like actually people, if they spoke in scripted dialogue, since they can't have lines be too real, or people would just repeat everything they said another 2 times before each conversation ends and other stuff. The Graphics are beautifully realistic, based off the same style as Until Dawn, and the facial features are actually well performed themselves. The Gameplay has you make choices during moments in the story and each one could lead to a different ending, which great for a game like this, you also have a time limit to find clues, or you won't be able to figure out certain stuff and might miss an opportunity that would help you out and could lead you to a worse ending, this is great and improves the appeal of "how would it turn out if you were actually there" which I can't think of how it could be bad, and it sucks that if you accidently make a mistake, you have to play the whole game over again. Music is great and ramps up atmosphere to make it stand out and feel disturbed during certain choices that might make you choose the other one. Sounds are perfect, they bring out so much character to each environment, almost as good as Until Dawn did. Hidden Agenda shows us that just because you have a great idea for a story, doesn't mean that the way it will be told will be good as well.

Reviewed on Oct 14, 2022


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