Finally finished on Very Hard Story mode, and I think this legit might be my favorite hack n slash next to Bayonetta, now?

Lately I've been having a midlife action game Criπ•Šπ•Šπ•Šis where I realize I think the idea of a single button universal defensive maneuver based entirely on timing and i-frames is honestly pretty damn boring. Between Bayonetta and Dark Souls popularizing that concept, things like positional management have fallen by the wayside a bit.

Not so with Lollipop Chainsaw! Your jump has some meager i-frames, and that's IT: EVERYTHING else is positional management: EVERYTHING. Your defense, your attack, everything you do is all about getting yourself in position to manipulate your enemies to do serious damage to them, and it feels sublime .

It's weird, because action games nowadays feel so very analog when it comes to the offensive game, but EXTREMELY digital when it comes to the defensive game, and Lollipop Chainsaw is an (albeit decade old) example where both sides cohere into something that feels multifaceted despite honestly not having a super complex player kit.

And I like that; I like that a lot.

Reviewed on Nov 09, 2023


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