A surprisingly good, charming and cozy action game, with a yet again surprisingly solid and surprisingly unoffensive story that is carried hard by very good set pieces incl. boss battles but particularly wonderful music and scenery. There's a lot of lore here that, while not very interesting in itself, gives the setting and the cast a sense of credibility, if that makes sense. Hearing about the past adventures of the party, instead of starting at zero, made me curious to learn more and get properly immersed in this world. Pay-off wasnt great but made for a nice change of pace when exploring the glossary entires and fate quests. Not too bad.

The combat system is extremely tight. You use variations of two attack buttons which also interact contextually with other actions, including 4 skills you can take with you to individualize your playstyle. It feels good, precise and fun regardless of whether you play a ranged character or a melee character. There are loads of variation with the various characters you can play and have in your party - and progression too is motivating, with the mastery, crafting and sigil system, although the game was not able to keep me grinding beyond the 50 hours i spent with it because in terms of content it starts becoming very repetetive.

I had little expectations, which made my enjoyment even greater. Due to its wonderful and refreshing art, both visually and musically, which underlines the engaging and motivating gameplay loop, this is a more than solid jrpg that i loved spending time with and in.

Really good and interesting rendition of WW2 Warfare in a card game. The battlefield consists of 3 lanes, the two HQ lanes and then a front, which interacts in many way with cards and invites to use different strategies. Each round you collect credits that you use to play cards, move units and attack. The goal is to attack the opponents HQ until its HP reach 0, simple enough.

Cards are divided into several categories with their own characteristics (tanks can move and attack, artillery can shoot freely over the map without getting damaged, so can bombers but they are stopped if a plane guards the lane etc etc.)
After 50 hours i can say there seems to be a healthy amount of build diversity, that reflect certain war doctrines in an interesting manner. It's also not difficult to collect a competetive deck yourself, so you can try out various things.

You can copy your opponents deck easily, which is what i did to build a very interesting seeming japanese "mill" deck. Took me around 10 hours of playing, building my own decks etc. to collect the placeholder cards as to then assemble said deck, which made me climb ranks and got me various "Cool Deck!" emotes.

It's just a very satisfying, well balanced and in terms of monetization fair game, that also a lot of times plays out in a way that makes it feel like a proper battle being fought out on the battlefield.