I like Prime 2. I really really do. It's a great experience that builds off of what Prime 1 got right with more emphasis on original material, since the first game owed a lot to Super Metroid. The bosses here are much better and consistent, even if Metroid Prime is the better final boss. The story between the Luminoth and Ing is nice to read up on, but there's still a lot of great environmental storytelling outside of the few cutscenes. Dark Samus is fucking cool. It's a more atmospheric and serious take than the original, and it works. It nails most of it pretty well, even if the Aether/Dark Aether is pretty much just Light World/Dark World from aLttP.

While a lot of games in the series keep the world interconnected in order to keep things more fluid, Prime 2 feels more like a Zelda game with each temple serving as a dedicated dungeon with objectives, keys and a boss. The issue comes when you're spending a lot of time in a temple, and then you're suddenly ripped out because you have to get another item all the way across the map. I don't have a problem with a more dungeon-like approach, but the reason why they are so enjoyable in Zelda is because you're gonna have everything you need to complete it somewhere in the dungeon. Imagine if you were deep into the Forest Temple in OoT, when you find out you need an item from the Light Temple to finish it. I didn't like getting jerked around the world so much when I was so focused on an individual temple that I was making steady progress in.

The Sky Key hunt, while not as bad as I think people made it out to be, was frustrating cause of the mess of a menu in this game. It's so annoying to dive deep in and I had to resort to writing out all the clues somewhere else so I could finally see everything properly without wasting so much time in the menus if I forgot something.

I don't like it as much as Prime, but I would totally understand if somebody did because of what this game does differently.

Reviewed on Dec 22, 2021


Comments