the story of two rich people unknowingly hiring the same demolition guy to fuck with the other guy and never figuring it out literally sounds like something a classic genesis song off nursery cryme

the game can get a little long in the tooth during part 2 but its still very fun to figure out the best possible route and finally nail one of your runs. the handful of missions that didn't have timed escapes were nice breathers at first but as time went on, they started to outnumber the former and throw off the balance between the mission types.

most of the fun of the game comes from, like I said, using tools to creatively discover the optimal route to travel throughout the map to achieve your goal under a certain time limit. everything seems to be designed around movement and it makes sense. however, when they start throwing more and more stealth missions at you, it doesn't gel quite as well. what always happens when you incorporate stealth into a non-stealth game, always, is that it never feels natural due to the game not being designed for that from the beginning. you don't have any camo, a radar, tools to disable technology, items to cause a distraction, stuff like that. the robots can be fun to fuck with if you blow up stairs and other ways they can reach you, but these missions still end up being more of a chore than a reward or a break from the usual timed escapes the more they pop up.

Reviewed on Apr 04, 2023


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