The first of the Gothics is a pretty immersive game with unique personal charm. It requires a lot of patience and perseverance, but over time it pays off with a interesting, well-designed world, iconic voice acting, challenging mechanics of melee combat and nice pacing. You start off as an absolute zero who has trouble even trampling an ordinary beetle. This makes progressing in this clumsy but open world even more satisfying.

Still - the fact that this game does not have autoloot by default makes it absolutely unplayable in any other configuration. The sprint exclusive only for a wallet full of ore in the era of constant backtracking is just straight-up time wasting. Broken game economy makes power-gaming this one easy task - for me, too easy. It should be more balanced. When you begin the game, you have no ore and so much to spend it on. 3 chapters after, you can have even thousands of them and no reason to spend.

Besides, I like to pick and choose from whole palette of junk while playing immersive RPGs. It's a bit sad that the game is constructed in such a way that you always end it with the same weapon and grinding for better items becomes pointless at some stage - you always end up with Ancient Ore Armor given to you in form of a quest and Uriziel.

The lack of cyclical autosave, and the full number of game-breaking bugs, such as the one at the end of the game, also do not help. I'm warning you, player! Save your game before talking to Xardas in the Orc ruins. And never overwrite, because you may get softlocked and lose the entire 30 hours of the game. Not to say, the final boss had nice idea, but execution was anti-climatic.

It's also a pity that a game based narratively on a novel about a hero who goes from being an ordinary pushover to becoming a magician - has such crappy and wooden spell casting mechanics.

There was a time when I was playing around with a blue water mage robe on and slashing everything I could with my sword because the spell casting mechanics were just plain unpleasant.

My compatriots from Poland love to overestimate it, but millions of flies can't be wrong - there is something to this shit. Games like Skyrim are boring and cliche in comparison to this. When it was released in 2001, it had to be mind-blowing experience.

Reviewed on Feb 07, 2024


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