And alas I have finally played Half-Life. I see why it's held in such high regards, but I cannot help but feel this game has become quite overrated.

The first half of this game is really awesome, with excellent level design and pretty fun game play. I believe the soldiers feel too spongy and aren't that fun to fight, but all the other enemies are great, as are the arsenal of guns you have. There are so many segments that have given me some of the most adrenaline I've ever felt playing an FPS game, I was completely immersed into it.

What stops this from being higher than a 3.5 for me is the game is noticeably buggy, and the second half sucks pretty hard. I say this as the game starts to drag out far too much with similar levels after similar levels, then the final 4 chapters switch things up finally BUT they feature flat out annoying game design, it felt like they were just trying to waste my time with slippery platforming and obnoxious enemies. I absolutely hate infinitely respawning enemies, especially in an FPS game. This feeling is all culminated with an insanely lame final boss fight, and a frankly underwhelming outro sequence.

This is still a very good game, my judgement is just really clouded by the crappy finale. I'd still undoubtedly suggest this game, just y'know, be prepared for the long haul at the end.

Reviewed on Nov 19, 2023


7 Comments


5 months ago

I think the low-key outro sequence works. It really helps to flip things on its head in the moment. Black Mesa kinda has an outro that more out there and it just doesn't work as an ending or as a lead-up to HL2.

5 months ago

Unfortunately valve has systemically fucked HL1 with frequent patches over the years. The nasty reverb was not in the original release for example.

5 months ago

@MrHoodie a part of me likes the idea of it, but after going through the final chapters I expected a somewhat rewarding ending or some form of salvation but instead I either die or work for a seemingly evil man. idk it just fell flat for me

5 months ago

@ToasterNinja think the latest update fixes that but could be wrong

5 months ago

@toasterninja just checked the HL25th and "steam_legacy" builds on steam up against WON v 1.0.0.5 (first retail discs) and kelly bailey's dsp sounds as good as it always has. there's a chance it's missing a lowpass up around 18-20khz, the upper limit of an average human's hearing but to my trained ears i cannot tell a difference, it's every bit as granular and crusty in the original build. using maps c1a1d-c1a2 (the hanging boxes at the end of unforeseen consequences, to the first vent of office complex) as a reference

5 months ago

@yagihimesama Thanks for the update!

5 months ago

Have to disagree as I thought the back-half was better than the first half if only because Xen was such a mindtrip. I do agree the game does drag though.q