I used to hold this game as my favorite Call of Duty in the series, then I got more experience with the series and decided COD4 was the best one. Now, after playing 1 I revisit 2 after not playing it for years and years.

To be honest, I am disappointed, as my memory hailed this a straight up masterpiece. COD 2 is not a masterpiece lol. I actually prefer 1 as it features much more clever and interesting levels, despite them being confined and small-scale. This will be a campaign focused review, though I recall the multiplayer was really fun.

So, I see a lot of people saying this is a fully realized version of 1, but I heavily disagree. This game simply operates and feels far different. Where 1 felt like Medal of Honor but you're a regular soldier, 2 feels like its own thing. It is pure war, the way this games sandbox is able to create intense firefights is something to behold, as the sound design and graphics are on point. It really feels like you are deep in the shit, truly in a grueling war where every inch of ground must be fought over. The best way I could describe gunfights is "visceral." While this design of "fighting for every inch" has its own place, I feel like something was lost in this change.

Levels are much more open ended and expansive as to allow these chaotic firefights to function, but from what I experienced level design is much more sloppy and less meticulous compared to 1. Enemy Ai also seemingly can shoot you from any range, so as these levels are larger, it just puts the player at a disadvantage.

Speaking on Enemy Ai, they're OK at best. I played this game on hardened difficulty, and they're just ridiculous on this. Nary missing a shot, they will shoot you almost immediately upon you entering their line of sight, they know where you are about 80% of the time, and are all equipped with a literal infinite amount of grenades, that they will spam throw at you nonstop. Seriously what is up with the grenade spam, it's absurd. Enemies are also able to tank many hits, so you have to shoot everyone quite a bit to put them down for good, which can feel unsatisfying at times.

Friendly Ai is bad. They will constantly get in your way, making it difficult to shoot at enemies, or difficult to move as you desire. They're able to kill enemies, but RARELY ever do it. This is unfortunately notable when enemies will literally stand right next to your friendlies, ignore them and shoot at you, while the friendly also ignores the enemy. Countless times I was shot in the back or side despite my teammates being right there.

This game also lacks a bit of the variety that I believe is so crucial to the COD campaigns. Almost the entire campaign consist of attacking/clearing areas with gun, defending areas with gun, and pressing f to place a bomb on things. The tank levels are the only source of variety I can honestly think of, lmk if I'm forgetting something.

There is, however, great variety in the looks of the game. Going from the snowbound lands of the eastern front, to the rocky lands of Africa, and the familiar green fields of Normandy. These locations all feel uniquely different, and each mission has their own aesthetics to them. This is one of the main highlights in the game. Despite almost all of the missions playing the same, they look vastly different and are varied in concept.

I still think this is a classic and should be played, it's a good game no doubt, I'm just being very harsh on it. I believe it's just too repetitive at times and is lacking in clever level ideas, but it is still a great WW2 shooter and is worth playing.

Reviewed on Apr 19, 2023


Comments