The combo attack system doesn't really feel like it meshes well with the fight design, because the fights are often so chaotic that taking the time needed to finish a combo is almost certain to get you hit unless you interrupt doing it to dodge or parry, especially if there are 4+ enemies on the field.

Once you get access to all partner attacks you can just kind of cycle through them all and spam them while bobbing and weaving, which does give a better sense of flow. But it still feels kind of annoying that you're given so many combo attacks even though they don't work as a primary source of action in a fight.

The rhythm system is a nice idea, though, and there are a lot of little touches that make it feel satisfying when you're doing well.

My goodness does this game have an excellent sense of style. I don't know if I've ever played a game so full of intricate visual details that give it such a striking identity.

The writing works when it's funny and there are a ton of great gags. It mostly works when it's trying to be heartfelt, but I still think it felt a bit too cheesy sometimes. The voice acting is utterly perfect.

Reviewed on May 10, 2024


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