Consistently similar, yet ever so slightly different across the board when compared to Faces of Evil. It's definitely the game that feels as if it had a bit more time to be developed for one, lacking the blatant reuse that Faces of Evil demonstrated towards the end, as well as having a throughline that feels a bit more complete and interesting to be led through. The world as a whole feels far more interconnected in this game in particular, with far more instances of moving back and forth between locations while the NPCs unlock things for you, rather than awkwardly disappearing upon interaction. I love the way that the focus in general is more placed in its puzzle solving and exploration rather than the heavier focus on combat in Faces of Evil as well, with the first half of the game throwing so many different objectives you need to keep track of before slowly unravelling them to you, which consequently made each individual puzzle more difficult and interesting to figure out due to how many different possibilities the utility of each item could potentially have. It does have all the same drawbacks and points of intrigue as Faces of Evil, but this just feels a bit more tightly wound and appealing to my own sensibilities, so it has the slight edge for me and results in another breezy time that I could maybe even see myself returning to again to check out its hard mode.

Reviewed on Feb 08, 2024


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