This game is really sick actually, wasn't really expecting another switch-up to the formula, and one that goes into a style that I haven't really seen many other games attempting (I will play Twinkle Star Sprites eventually). There's a really great sense of ramping intensity to the game loop, with this wonderful little dynamic of having to balance between timing for the optimal combos and madly dashing to just clear the screen of potential threats, with the game leaning into this really strongly by the end, where there's so much going on that it's almost not worth trying to time things correctly because you'll still get some good combos regardless. Even fighting against the AI feels like a great time, being a very hectic and unpredictable mad dash with a sense of give and take constantly pushing itself forth, especially prominent on the last few stages. Thought I wasn't really going to vibe with this one much, and in all honesty I think it has a similar problem to Touhou 2 where it's in desperate need of some visual clarity at points, but despite that, this is definitely my favourite one so far by quite a decent margin, it's just fun!

Reviewed on Jan 28, 2023


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