Carried predominantly by a captivating story and an interesting cast, OMORI possesses high highs and mediocre lows overall.
I felt engrossed in the plot, and the level of psychological horror struck just the right chord for me. The music did a good job of elevating each moment of the game, knowing when to feel more whimsical as opposed to unsettling, while having a lot of variety.
Other components had me feeling a bit soured. On paper, the emotions battle system seemed like a great idea, but I easily managed while ignoring it a large majority of the time, with it only being useful for some boss battles.
The locales were interesting but could have been polished to enhance them from good to great; adding another unique area would have been welcome at the expense of streamlining others a tad. The quality consistency of the pixel art felt varied to me as well, though I loved the aesthetic of the hand-drawn portions.
Overall a fun playthrough, though it came with its flaws that even its great story couldn't hide.
I felt engrossed in the plot, and the level of psychological horror struck just the right chord for me. The music did a good job of elevating each moment of the game, knowing when to feel more whimsical as opposed to unsettling, while having a lot of variety.
Other components had me feeling a bit soured. On paper, the emotions battle system seemed like a great idea, but I easily managed while ignoring it a large majority of the time, with it only being useful for some boss battles.
The locales were interesting but could have been polished to enhance them from good to great; adding another unique area would have been welcome at the expense of streamlining others a tad. The quality consistency of the pixel art felt varied to me as well, though I loved the aesthetic of the hand-drawn portions.
Overall a fun playthrough, though it came with its flaws that even its great story couldn't hide.