God I really wish that I connected with this more, because the idea of exploring a semi-post-apocalyptic society that's escaped the grips of fascism is a damn good one, and the short bits where the protagonist reflects on the propaganda that's stuck around as part of their pilgrimage absolutely hit. The thing for me is that this really feels like it's missing something for me to love the rest of it, because ngl the atmosphere kinda falls flat for me personally, which makes the very long glides in the open world that should be captivating just feel kinda tedious and empty and makes me wish that gliding to places was twice as quick (not helped by the soundtrack, while pretty, being extremely sparse outside a couple of places so any bits that could make me captivated by the journey vanish just as quickly as it enters). And the emptiness honestly continues to the towns as well, only housing about 2 people who are actually willing to talk to you and slightly point towards where you should go. And yeah the game does state that some people are wary of you due to being born as someone associated with fascism so that might be the intent, but in execution, idk, when some of those few who do talk to you feel little more than signposts that sometimes don't engage with the themes at all, it feels less like a thematic choice and more just not wanting to add any dialogue for most people. I hate to seem too negative on this, because the core idea is great and shines through every now and then, I just wish it was refined more.

Reviewed on Jun 13, 2023


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