Stellaris 2016

Log Status

Completed

Playing

Backlog

Wishlist

Rating

Time Played

162h 0m

Days in Journal

2 days

Last played

September 28, 2021

First played

May 2, 2017

Platforms Played

DISPLAY


Paradox exploded in popularity with the arrival of Stellaris back in 2017, a combination of 4K strategy with RTS elements and galaxy-wide stories to both discover and create. The game boasts a complex sci-fi world where you can spread across the galaxy, conquer worlds with military might, or create diplomatic peace.

Since then the game has become complicated by Federations, MegaCorps, doomsday weapons, megastructures, many new species, and a vast number of changes to the base gameplay. Some of these are unobtrusive additions while others change the gameplay entirely with additions like the Federations being highly controversial due to how it obstructs gameplay.

For me personally, playing Stellaris has become more of a chore as time goes on. The biggest DLC additions seems to bloat the game for anyone but the most hardcore players, and if I do manage to settle on a species and start playing then it always begins quite cosy but within an hour it transforms into a game about managing armies, governing sectors, and a flurry of micromanagement as pops, edicts, and resources demand your attention.

Maybe I'm in it for the wrong reasons, but all the early game stuff that fascinates me gets so overwhelmed by all the mid and late game nonsense that I just don't want to deal with and can't seem to avoid. I wish I could enjoy it more though because it has such great atmosphere to begin with.