A charming take on the visual novel formula that combines investigation scenes collecting evidence, and trial scenes where you try to point out contradictions in testimony using evidence. Unfortunately this series suffers from bad writing and how strictly it wants you to follow its formulaic approach.

The investigations won't progress until you exhaustively check every item on every person or go to every location looking for the next event trigger so you don't miss anything for the court scenes. This ensures you never go into a case without all the info 'required' to make winning possible but makes the game very tedious.

The difficulty comes from selecting the right evidence in court but there's many points where suddenly the next choice is basically a game over if you don't select the right combination. This is made worse by the game wanting you to present evidence in a very specific order.

There were multiple times I wanted to point out clear contradictions but I was getting ahead of the story so it failed me for doing so. What's most frustrating is that stories are uncovered during the trials. Wright spends most of each episode bluffing and guessing his way through the court scenes, figuring things out only at the last moment which leaves you in the dark too and unable to do more than guess at where the writer is going. I think it's meant to make it more tense but it just feels hollow and makes the character seem inept.

Maybe if the stories were a bit less cliched and the gameplay more varied it would be more fun. Psyche-locks were an interesting addition but quickly became stale because they're court gameplay during investigations. Also what happened to 3D evidence? An interesting premise but does very little with it, they should have just made an anime instead.

Reviewed on Jul 07, 2023


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