I quite enjoyed this to begin with but there's not much to experience. The game is an autobattler where you have a little army of guys that you equip with tools, each granting them a class. As they survive they get better at their weapon and survival will depend on class synergies such as defenders taking hits to protect melee units, and melee protecting fragile ranged units.

Each floor has a number of encounters and each win grants you tokens that can be spent on people, equipment, or food. Each move between rooms costs food and if you run out you have to sacrifice people to feed the survivors. As you can imagine there's a balancing act. There is also a skill tree which tends to be central to tipping the balance on a run.

It's a fun premise but relies heavily on the equipment you find, though I was surprised how quickly I managed to roll up a reasonable enough team and beat the game. Also the only unlocks are for different starting teams which is a bit frivolous, there's nothing of substance to gain from playing multiple times sadly.

A nice concept and good start but there's much more untapped potential here waiting to be accessed.

Reviewed on Jul 07, 2023


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