The idea of constantly repairing and improving your car while driving through dangerous territory is awesome, and this game executes it well. Everything is so tactile and requires you to manually move pieces throughout the world using your tools. (I actually think this game would be incredibly cool in VR for that reason.)

Unfortunately, the mechanics of maintaining your car are not enough for this game to stand on. The gameplay loop is interesting at first, as you collect the many different resources the game requires to craft different parts, but by a certain point you realize that the entire game requires you to drive somewhere, loot, repeat. The atmospheric horror starts out strong, but the lack of any real threat makes it forgettable by the end of the first act. Most of the anomalies are lacking in flair, like electric clouds or buzzsaw in the ground, and all of them are extremely easy to avoid once you understand how they work.

This game is missing something key, whether it be a tangible threat or another system stacked on top to make the car system work that much better. This system would work well if incorporated into an FPS or survival horror game with an actual monster chasing you. Imagine how much more terrifying a chase would be if your car suddenly decided to conk out, and you had less than a minute to fix it. I wanted to love this game but its just missing something key that's holding me back from diving into it.

Reviewed on Mar 06, 2024


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