Kuromino
Palworld 2024
Log Status
Shelved
Playing
Backlog
Wishlist
Rating
Unrated
Time Played
322h 0m
Days in Journal
72 days
Last played
April 7, 2024
First played
January 27, 2024
Platforms Played
Library Ownership
Positives
- pals fulfill multiple roles, which include combat companion and at least one base-related function, such as watering or harvesting
- an impressive amount of options for customizing bases
- every level increase feels impactful, due to the technology tree granting access to recipes for new weapons, equipment or base structures at each level
- custom difficulty options are expansive, allowing various aspects of the game to be adjusted, including stamina and hunger reduction rates
- exploration is encouraged and rewarding
- catching multiple copies of a pal provides numerous benefits; mainly bonus experience and potential access to powerful traits
- partner skills assist in keeping several pals relevant; particularly those that amplify the damage output of specific elemental attacks
- breeding allows for incredibly potent combat or work-focused pals
- legendary pals and tower bosses provide a decent challenge
Negatives
- occasional crashes and bugs
- noticeable performance issues during auto-saves and while flying on certain mounts
- pathing issues for larger pals severely limit base-building options
- the realistic aspect of the world clashes with the design of the pals
- randomly generated dungeons are too similar in appearance and layout for all regions
- forgettable soundtrack, with a complete lack of music outside of combat
- the overall story is currently incomplete
- castaway journals are too vague and fail to answer many questions regarding the Palpagos Islands
- neutral-type pals are mostly ineffective for combat purposes compared to other elemental types
- encumbrance is a constant issue, even after assigning several skill points to weight
- increasing the partner skill level for pals is unnecessarily time-consuming
Since Palworld is in early access, a score will not be given until version 1.0 is released.
The current review is for version 0.1.5.1.
- pals fulfill multiple roles, which include combat companion and at least one base-related function, such as watering or harvesting
- an impressive amount of options for customizing bases
- every level increase feels impactful, due to the technology tree granting access to recipes for new weapons, equipment or base structures at each level
- custom difficulty options are expansive, allowing various aspects of the game to be adjusted, including stamina and hunger reduction rates
- exploration is encouraged and rewarding
- catching multiple copies of a pal provides numerous benefits; mainly bonus experience and potential access to powerful traits
- partner skills assist in keeping several pals relevant; particularly those that amplify the damage output of specific elemental attacks
- breeding allows for incredibly potent combat or work-focused pals
- legendary pals and tower bosses provide a decent challenge
Negatives
- occasional crashes and bugs
- noticeable performance issues during auto-saves and while flying on certain mounts
- pathing issues for larger pals severely limit base-building options
- the realistic aspect of the world clashes with the design of the pals
- randomly generated dungeons are too similar in appearance and layout for all regions
- forgettable soundtrack, with a complete lack of music outside of combat
- the overall story is currently incomplete
- castaway journals are too vague and fail to answer many questions regarding the Palpagos Islands
- neutral-type pals are mostly ineffective for combat purposes compared to other elemental types
- encumbrance is a constant issue, even after assigning several skill points to weight
- increasing the partner skill level for pals is unnecessarily time-consuming
Since Palworld is in early access, a score will not be given until version 1.0 is released.
The current review is for version 0.1.5.1.