LEN
2012
This review contains spoilers
Artists everywhere will say that limitations/restrictions are what bring about the most creative inspiration. This game is a grand example.
The lack of clear communication with the other player who plays the game with you is off-putting at first, but illustrates a simultaneously primitive and intriguing type of human interaction. Without speech or gesture, I found the player beside me showing me different scarf upgrades, how to navigate certain areas, etc. etc.
The system isn't without its caveats, though. The game doesn't provide nearly enough depth to truly explore this unique cooperative gameplay style. In the grand scope, it is very linear and unless one is already aware of the second player's existence, this element of the game is lost entirely.
The visuals and sound/music design of the game are splendid, but the gameplay falls short due to some unfortunate oversights.
The lack of clear communication with the other player who plays the game with you is off-putting at first, but illustrates a simultaneously primitive and intriguing type of human interaction. Without speech or gesture, I found the player beside me showing me different scarf upgrades, how to navigate certain areas, etc. etc.
The system isn't without its caveats, though. The game doesn't provide nearly enough depth to truly explore this unique cooperative gameplay style. In the grand scope, it is very linear and unless one is already aware of the second player's existence, this element of the game is lost entirely.
The visuals and sound/music design of the game are splendid, but the gameplay falls short due to some unfortunate oversights.
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