This review contains spoilers

Artists everywhere will say that limitations/restrictions are what bring about the most creative inspiration. This game is a grand example.

The lack of clear communication with the other player who plays the game with you is off-putting at first, but illustrates a simultaneously primitive and intriguing type of human interaction. Without speech or gesture, I found the player beside me showing me different scarf upgrades, how to navigate certain areas, etc. etc.

The system isn't without its caveats, though. The game doesn't provide nearly enough depth to truly explore this unique cooperative gameplay style. In the grand scope, it is very linear and unless one is already aware of the second player's existence, this element of the game is lost entirely.

The visuals and sound/music design of the game are splendid, but the gameplay falls short due to some unfortunate oversights.

Was pretty solid for its time. I recommend playing the main Layton games, though. The charm in this game is infinitesimal compared to even Curious Village

Extremely charming. Looking to finish it soon.

Charming but ultimately lacking. Not much more I could say here that hasn't already been said + widely agreed upon.

Improves upon some of the lacking features in the previous game, but only marginally. Charming and somewhat touching game. This and its prequel were my introductions to the metroidvania genre.

Great to play singleplayer, even greater to play multiplayer. Used to develop RPG servers, this game was my introduction to programming.

Dang they really nailed it. Nice little dungeon crawler with a robust gear system, brilliant graphics, and killer multiplayer.

Had some performance issues on Nintendo Switch, but aside from that it was a grand experience.

Great game for MH newbies, and still a wonderful experience for MH veterans. I can't recommend it enough.