Last Day of June is a story of grief and loss. Personally, I have been fortunate to not have to struggle with the tragic and sudden loss of someone close to me. I can only imagine the pain and desperate feelings someone might find themselves in to rewind the seemingly harmless events that may have lead to their ultimate demise. This is where the premise of Last Day of June lies; if you can rewind time to change events, could you alter fate?

It was an interesting premise that hooked me. The characters with minimal facial features who spoke a type of cute gibberish evoked deep feelings that were easily felt. The art style drew me in with its beautiful impressionistic tone, painting a setting of a small hamlet where the neighbours knew each other well.

The story was thoughtful with potential to push me to self-reflect on life and death. However, the game design and pacing continually snapped me out of its world. It felt like a game that couldn't find the balance between presenting a strong narrative experience with gaming elements. In the end, I wanted to know if I could challenge fate but was bogged down with following a guide to move the story along. The conclusion was interesting and could be taken at face value, but I do believe it is open to interpretation for deeper meaning.

The story kept me going, but there were moments where I asked myself if I should continue on as the gameplay felt like a chore. Knowing that the game was a short experience, I trudged on and happy that I was able to conclude the developers vision.

Reviewed on Aug 15, 2023


Comments