Despite being a pain in the ass to read and woefully more uneven than Tsukihime, Kagetsu Tohya is a neat by product of Nasu's early years of deliberate experimentation and horror-narrative-cohesion.

The presentation of KT is one of patience. Its loop revolves around repetition and finding new story bits within the repetition to further the narrative in distinct ways. This on paper is pretty fun, especially when interesting set pieces are discovered within this format. Its a nice feeling of euphoria and discovery; that being said, this game has been out for 2 decades now and worth while guides help you progress and see every facet of the game without having to deliberately waste your time.

KT's narrative as with the game approach expands upon lots of random interwoven ideas. Some fine, some woefully boring, and some that are easily Nasu's best. Within KT are extra side stories apart from the main loop that are some of the best stories that Nasu has wrote (a time when he'd write short stories, of brisk pace and interesting set pieces...), while many loops are more of the Tsukihime SOL with some brush up.

All in all, its worth a read if you enjoyed Tsukihime. Its fascinating to see some of the stories the game includes, and some of the lore thrown in are some of the more enticing bits of Nasu's universe; that being said, do not jump in expecting nothing less than that, as the main loop is a general fun piece to the main story.

Reviewed on Aug 04, 2023


1 Comment


9 months ago

I know nothing about this or anything you've referenced in this review, but this was a fun read