The game that defined the basics of the amazing gameplay that the sequel would perfect, but failed to provide much value in terms of a meaningful campaign, a problem Titanfall 2 would not repeat. The multiplayer was very poorly balanced, and pretty content sparse, but the movement, gunplay, weapons, and map design, were second to none, taking the basics of Call of Duty and evolving them in ways to create one of the most fluid and engaging gameplay systems of any first-person shooter. Titanfall 1 walked, and often tripped, so Titanfall 2 could run a damn marathon, and it deserves to be remembered for that, despite the missteps in a half-baked, multiplayer map reuse of a campaign, combined with poorly implemented gameplay systems. The fundamentals were there, they just needed time to cook, and boy, did they cook.

Reviewed on Jan 07, 2024


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